Eh, I'd say Imp would make the top of enchantresses.... Sorry Brooke...
But Yeah I have something to add onto the idea regarding pvp. Wouldn't it be a battle on who can get all their skills out while their opponent is frozen by GCD? I thought about this, and I don't find this a good thing at all. Slower PVE runs, PVP would be like Final Fantasy fights... I'll quit.... This really would kill my love for PL...
Cinco, I think that you should create some sort of poll.
If a) A majority of players say YES to PvE cool-down and b) Cool-down will reduce lag experienced by many users from skill mashing, then yes go along with the plan.
If a) A majority of players say NO to PvE cool-down and b) Only a small % of users experience lag from skill mashing, then only limit cool-downs to PvP.
I don't see why a complete overhaul on PL's battle system is necessary because of the iPad's inherent design flaw to use all skills at once in PvP. PvP should only be fixed - PvE shouldn't be affected at all.
How much of the total population in Pocket Legends PvP? How many PvE games do you see versus PvP games?
DL: Stats and Skills Explained
SL: Quest Guide | Crafting Guide | SL Attributes
PL: *NEW* Nuri's Hallows Archer Equips | PL Drop Rates | Post-GCD Sewer Vids | Farming Balefort Sewers | Archer Videos | PL Attributes | Enemy/Boss/NPC Compendium | Archer Guide | Lv 55 Archer Equips | Crafting Lv 55 Pinks | Ring List | Advanced Mechanics
PvP I think should be optional too - meaning that the host should be able to set the type of game. Plus there needs to be a way to know what type of game it is. An example would be one type of game would be the normal color, and the other type would be say, striped.
Maybe archer in PvP will require some skill now.....
I'm kind of excited to see this happening, as I said above. Just not sure what will become of PvE
Devs. Just saying when y'all did the combat rebalance last time, didn't you say that you wanted to tear the focus away from auto attacking, and shift it to skills. I can find a quote somewhere of y'all saying you wanted this to be a skill oriented games instead of a "press auto attack and wait" game. I think this will hurt birds the most to be honest. We rely almost solely on fast execution of our skills in pvp. How is anyone supposed to kill a Mage in full Fury Fighter's that can just heal and auto attack you while they heal ur slow skills with 30 H/S and over 160 armor.
I'm a level 52 bear and I can honestly say I am so disappointed with the bear class in this game. If you do this change I will literally never play again. I do not play or like PVP I am a straight PVE guy and I have a hard enough time playing as it is now. I beg of you please do not do this, you will see in the long run it is a mistake.
HIMESSAGE!
Slowly but surely
http://www.spacetimestudios.com/show...on-PvP-Balance
How about some cast times and skill trees up next.
Last edited by Rebel; 03-09-2011 at 10:54 PM.
Sigh...
This game is currently a fun blast, that doesn't have all the crap of its big brothers.
And now we start to add all the silly rules.
The true fun in this game is blasting through levels, and relaxing.
For the love of all things, don't mess with stuff that isn't broke.
It is already tedious enough killing Keeper, without less DPS.
I played 10years + of EQ, Wow, SWG, Planetside and I find this to be easy to drop into.
Well realistically, it takes less skill to get all your combo skills out with a gap between them than all at once. So yes, archers will have to rethink their strategy and plan for longer battles, but it will just change from the skill of fast combo-ing to who can kite the best.
In the sense of archers will be ridiculously handicapped over all other classes by this update, then yes, it will require more "skill."
--
EDIT: and yea I am extremely worried about PVE too. This update might only apply to PVP games, but if it doesn't, classes will all be weaker.
SPECIFICALLY THE ARCHER! Thanks to bears stealing our freaking dodge and us having lower armor then mages, our only defense is offense. If the Devs put gaps between our skills I might just quit, because then I'll be a sitting duck. (almost literally)
Basically this update seems like it will cripple archers the most. Boo...
Last edited by Nightarcher; 03-09-2011 at 10:55 PM.
Gandalf—Level 21 Arcane Legends Sorcerer
Redeemed—Level 12 Sorcerer twink
Nighttrooper - Level 40 Commando [retired]
Nightarcher - Level 60 Avian Archer [retired]
Sounds like only the pvpers like this idea. So implement it for pvp and please leave pve alone!
This has me concerned about the balance of classes now. I'm not the most experience player here so if I'm wrong about something, please correct me.
Dex gives out the most damage per weapon. Fallowed by strength and Int. This would mean this new system would severely hurt INT characters, who have no strong armor, weak weapon damage, and now are extremely vulnerable to any sort of solo play. Hell its going to be near impossible to solo play for exp. (I'm sure the idea of the game isn't to have solo play, but to make it unplayable if you don't do any co-op is absurd.)
The other major issue is the mana bar regain rate. At the moment i try to max out my mana regen and try to max out a skill before learning another, this means i almost never run out of mana. Now with this new system, i doubt my mana amount will ever go down. This leads to a possibly very problematic question, whats the point in maxing out int anymore? Int stat has become so useless now, its perhaps the worst thing to invest points in.
This seemingly small change, could drastically create another re-imbalance of stats, and the game itself. Naturally boss battles are going to get harder due to being able to heal spam. I hope another re-balancing of the battle system will take place after this is implemented.
Last edited by Durnam; 03-09-2011 at 11:01 PM.
In no way are enchantresses underpowered. Have u faced imperialelf?
I strongly disagree to this because I like twinking (if that's a word) so this update will be impossible to make a twink that can PvE and PvP. This update will make alot of people quit or not play as much so less platinum will be bought so STS will not make as much as they could so this update will hurt everybody if u think about it.
This is strictly my opinion so please don't flame me if you disagree.
Mages aren't underpowered, but they will be if they can't use their skills!
Bookmarks