As you see many players on this forum and ingame disagree. Please look at the after expansion threads (around 4 months worth) to gain knowledge on the current state of the classes. Farming xp, or being able to solo a map has nothing to do with class balance. But you are entitled to your opinion.
Those numbers are damage and armor stats. Talking about damage: even in your example and in fact - skill damage is dependent on the damage stat, every time the damage from a weapon is reduced the skill damage reduces, every time the damage of a weapon is raised the skill damage raises.
The intent of the OP is very simple: it asks why isn't the proportion maintained every-time the damage for a class is buffed? And it shows that the damage and armor difference between classes is increasing to grow exponentially.
I am not sure why are people trying to read between the lines and if they are reading the OP at all.
Off Topic:
No It doesn't make sense, that has no significance to skill. It would have made sense if the discussion was about movement speed, but we are not discussion speed/haste of a class.
Let me get this right, you are determining the class balance on the bases of completion time of a map?
That is a wrong category to begin with, tanks will fail in every map, mage will excel in maps with lots of mobs and rogue will excel in boss only encounters.
Every class has AOE and Single target damage skills, the damage of every skill has a baseline and increase/reduction of skill damage is calculated on stat damage of the class, number of enemies affected by the skill and the skill cool down are factor that should be taken into consideration when talking about it.
You should compare the skill damage for all skills for all classes on almost same damage stat, and you will understand my point. Trust me I have done my homework, if you like to have a discussion on skill damage differences for each skill and class then we should open a new thread for open discussion - I actually recommend this to @Thread. It will make my life easy.
True, and OP does not suggest any where that the balance should be same/different for PvE and/or PvP. Its upto devs to decide how the changes (if any) to be implemented and if it should be implemented only for pvp/pve or different changes for PvP and PvE.
Different statistical values over basic stats are variables (such as pets and awakes) and they are not included on this discussion.
You should write a thread on PvP class balance, if not a book. It would be nice to see facts on those sides. oh! and if you do please do not include the variables![]()
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