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Thread: Its time we Balance | Evolution of weapons

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    Quote Originally Posted by Instanthumor View Post
    ^ This, can be said a thousand times. In my viewpoint, I think you, the OP, is the one failing to see what several people are trying to tell you throughout this thread. As a mage myself who has been doing nothing but farming the new maps for approximately 60k xp a day this past week, I can unquestionable say that mages are in an exceptional state in the pve aspect of this game.
    As you see many players on this forum and ingame disagree. Please look at the after expansion threads (around 4 months worth) to gain knowledge on the current state of the classes. Farming xp, or being able to solo a map has nothing to do with class balance. But you are entitled to your opinion.

    Quote Originally Posted by Instanthumor View Post
    The damage statistic you are referring to in your graphs is nothing but a number. Each skill's damage value scales with this given number. What I am trying to say is that this number is quite irrelevant alone when considering the damage output of a specific class. For example, a class can have 100 damage and have a skill that does 1000 damage because it scales by 10. On the other hand, another class can have exactly the same stat of 100 damage but have a skill that does only 200 damage because it scales by 2. There is no meaning to comparing the damage statistic of a class by itself.
    Those numbers are damage and armor stats. Talking about damage: even in your example and in fact - skill damage is dependent on the damage stat, every time the damage from a weapon is reduced the skill damage reduces, every time the damage of a weapon is raised the skill damage raises.

    The intent of the OP is very simple: it asks why isn't the proportion maintained every-time the damage for a class is buffed? And it shows that the damage and armor difference between classes is increasing to grow exponentially.

    I am not sure why are people trying to read between the lines and if they are reading the OP at all.

    Off Topic:
    Quote Originally Posted by Instanthumor View Post
    Another thing I would like to mention is the significance between aoe vs single target attacks which I do not think you are weighing accurately.
    I believe this is an absolutely invalid statement. If you were asked which is faster, a plane or a car, what you declared above is pretty much the same as saying traveling by air "counters" traveling by land, so they are equal. Does this make sense? Sorry, but it's going to be a hard negative for me.
    No It doesn't make sense, that has no significance to skill. It would have made sense if the discussion was about movement speed, but we are not discussion speed/haste of a class.

    Quote Originally Posted by Instanthumor View Post
    Let's take the new swamp map for example. If you sent in the three classes with the same gear and you were able to see how much damage each class did at the end of the run, I can guarantee you that mages will beat out the other two classes in this category. The reason why a mage's damage number is lower is because they can hit ten people with one skill thus multiplying their damage by the number of targets hit, while a rogue would generally only hit one target with one skill.
    Let me get this right, you are determining the class balance on the bases of completion time of a map?
    That is a wrong category to begin with, tanks will fail in every map, mage will excel in maps with lots of mobs and rogue will excel in boss only encounters.

    Every class has AOE and Single target damage skills, the damage of every skill has a baseline and increase/reduction of skill damage is calculated on stat damage of the class, number of enemies affected by the skill and the skill cool down are factor that should be taken into consideration when talking about it.

    You should compare the skill damage for all skills for all classes on almost same damage stat, and you will understand my point. Trust me I have done my homework, if you like to have a discussion on skill damage differences for each skill and class then we should open a new thread for open discussion - I actually recommend this to @Thread. It will make my life easy.

    Quote Originally Posted by Instanthumor View Post
    Last but not least, class balance in pvp and class balance in pve are in two completely different universes.
    True, and OP does not suggest any where that the balance should be same/different for PvE and/or PvP. Its upto devs to decide how the changes (if any) to be implemented and if it should be implemented only for pvp/pve or different changes for PvP and PvE.

    Quote Originally Posted by Instanthumor View Post
    There are contrasting circumstances in play such as having other opponents with different statistical values. Please do not coin them together as I could literally write a book about pvp class balance even if I have not pvp'd in a year, whereas I have nothing else to say on this matter about class balance in pve because I see no real immediate issues regarding this matter.
    Different statistical values over basic stats are variables (such as pets and awakes) and they are not included on this discussion.
    You should write a thread on PvP class balance, if not a book. It would be nice to see facts on those sides. oh! and if you do please do not include the variables
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