For those of you who read the thread
What do the items in this picture have in common? and guessed, "elite level cap items" you are correct!
If the below wall of text is a bit intimidating, jump to the end of the post for the quick recap. If you love the details, read on!
Background:
In the days of yore, when Balefort Sewers was the level cap, the concept of an "elite" level was introduced. This elite level was 10x the experience cost of the last level and it rewarded players with bragging rights (oh, and there was much bragging!) and the very awesome Crown of Persistence vanity helm.
Level 56 - The Crown of Persistence
When the Nuri's Circus expansion went live, we continued the tradition with a new "elite" level of 61 with a vanity reward: the Shield of Hallows. To make the elite level cap vanity items more desirable, we added a unique set bonus. Those who wore the Crown of Persistence and also wore the Shield of Hallows had a set bonus that would stack on top of the set bonus for wearing the top end armor, helm and weapon.
Level 61 - Nuri's Shield of Hallows
This was indeed very compelling for players to acquire; however, not everything in the land of Alterra was perfect. There were problems, including:
- There was no way to go back and acquire the Crown of Persistence. That elite level was long gone. This penalized new players.
- Everyone started to look the same, as everyone was wearing their elite level cap vanities. There are thousands of awesome looking items in Pocket Legends and it was a shame that more didn't sport unique looks.
Level 66 - Mount Fang Armor
Elite Level Cap Rewards Evolved
For a while now we have wanted to change how the elite level cap works and find a different, but equally compelling, reward for players achieving the elite level.
In the Humania expansion, we refrained from adding a set bonus to the Monarch Helm vanity reward for making level 71. Instead, we chose to add unique content with end game items that could only be entered if you were at the elite level cap. This change seemed to be pretty well received.
Level 71 - The Monarch Helm of Humania
Yet, the problems persist.
Two Legendary Rings to Rule Them All!
To address the above two problems, we are making a shift. Instead of having stats tied to vanities (which sort of defeats the point of vanities) we're implementing a system whereby players can obtain an uber, epic legendary ring!
With the Blacksmoke Mountain Expansion, when you equip any two or any three Elite Level Cap Vanity Rewards, you will automatically receive a quest to visit the Fallen Prince who will bestow a very precious ring!
2 Elite Vanity Ring Reward
3 Elite Vanity Ring Reward
The stats for the rings are a nice bump up over what you might have obtained by having the previous 2 or 3 piece elite vanity set bonus and any previously available rings.
A New Shield for Level 76
The Elite Vanity Reward for achieving level 76 in Blacksmoke Mountain will be the Vanity Shield: Eye of Eternity. You can match this shield up with any of the previous helm elite vanity rewards and/or the Mount Fang Armor to obtain the 2 set ring or 3 set ring.
Level 76 - Eye of Eternity
Going forward, we plan to continue adding elite level cap vanity rewards. The next one for level 81 (the expansion coming after Blacksmoke Mountain) should be a vanity armor. That way, anyone playing currently can work toward obtaining these legendary rings.
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Too Long, Didn't Read
Here is a quick list of bullets that recap the above:
- Set bonuses from Elite Level Cap Vanity Rewards are going away.
- They are replaced by Legendary Rings
- To get the quest for your Legendary Ring, equip any of the Elite Level Cap Vanity Rewards just like you were going to get your set bonus (helm, armor, shield) and you'll automatically get a quest for the appropriate ring.
- If you don't have an elite level cap vanity shield, make it to level 76 in Blacksmoke Mountain and you'll get the Eye of Eternity. This vanity shield can be used with prior elite level cap vanity helm and armor to get the 2 or 3 piece ring.
- The Elite Vanity Rings are not stashable or tradeable.
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