-
Alien Oasis: Part III [PHAO3]
Intended Levels: 45-50
NPC/Enemy Location:
coming soon!
Shadow Caves [PHSC]
Intended Levels: 50-50
NPC/Enemy Location:
coming soon!
Balefort Sewers [PHBS]
Intended Levels: 50-55
NPC/Enemy Location:
The Balefort Sewers-Muck Hovel
NPC: Agent Smith, Bounty Board, Farrow the Forger (craft), Hazmat Investigator, Lilly, Mad Martha, Mayor of Muck Hovel, Ranger Redtail, The Wise Woman
The Balefort Sewers-1: Bandit Boy Hideout
NPC: Criminal Plan's Chest
Enemies Remaining: 100
Enemies: Sewer Warrior, Sewer Mage, Sewer Archer, Blanky the Safecrack (boss), Catspaw (boss), Gold Fever (boss)
The Balefort Sewers-Bank Vault (only accessible from a portal in Balefort Sewers-1)
NPC: Emil, Veit
Enemies Remaining: 4
Enemies: Strong Sewer Warrior, Strong Sewer Archer, Strong Sewer Mage, Beargular (boss)
The Balefort Sewers-2: Bandit Boy Stronghold
NPC: Chest of Notes
Enemies Remaining: 108
Enemies: Sewer Warrior, Sewer Mage, Sewer Archer, Drusila Badelf (boss), Bandit King (boss), Bandit Queen (boss)
The Balefort Sewers-Bandit Cells (only accessible from a portal in Balefort Sewers-2)
NPC: Captive Warrior, Captive Archer, Captive Enchantress
Enemies Remaining: 20
Enemies: Sewer Warrior, Sewer Mage, Sewer Archer, Waylay Blackbeak (boss)
The Balefort Sewers-3: The Catacombs
NPC: Dead Sewer Slime
Enemies Remaining: 85
Enemies: Sewer Slime Melee, Sewer Slime Mage, Ooze (boss), Oil Slick (boss), Trash Heap (boss)
The Balefort Sewers-Steam Chamber (only accessible from a portal in Balefort Sewers-3)
NPC: n/a
Enemies Remaining: 16
Enemies: Spectre, Animated Hammer (boss), The Animator (boss)
The Balefort Sewers-4: Roach Motel
NPC: n/a
Enemies Remaining: 60
Enemies: Sewer Slime Melee, Sewer Slime Mage, Toxic Archer, Goop (boss), Stench (boss), Cockroach (boss)
The Balefort Sewers-Fetid Halls (only accessible from a portal in Balefort Sewers-4)
NPC: Hazmat Containment Unit
Enemies Remaining: 29
Enemies: Toxic Archer Blaster, Dr. Noxious (boss)
The Balefort Sewers-5: Swill Pitz
NPC: n/a
Enemies Remaining: 59
Enemies: Goblin Swordsman w/ Shield, Goblin Mage, Noodles (boss), Goblin King (boss)
The Balefort Sewers-Goblin Tunnels (only accessible from a portal in Balefort Sewers-5)
NPC: Haunted Soul
Enemies Remaining: 83
Enemies: Goblin Swordsman w/ Shield, Goblin Mage, Goblin Shaman (boss)
Enemy Data
Please see section XX to see details on how this data was collected.
HP indicates enemy health.
ATT indicates the range of damage the enemy will do if you had 0 armor.
DEF indicates the amount of armor an enemy has. 1 DEF is equal to 1 less damage.
Max armor indicates the most amount of armor you can possibly wear before the enemy's minimum damage sets in. Ideally, you want your armor to be as close to max armor as possible so the enemies do the least amount of damage to you.
The Legend Begins... Enemy Data [EDLB]
Zombie
HP: 80
ATT: 7-12
DEF: 0
Max armor: n/a
Frosty Cutthroat
HP: 80
ATT: 10-20
DEF: 1
Max armor: n/a
D'Jinn Thug
HP: 80
ATT: 7-12
DEF: 0
Max armor: n/a
Note: this enemy can buff up its damage and armor
Elf Traitor (boss)
HP: 80
ATT: 5-10
DEF: -1
Max armor: n/a
Note: this boss can heal itself and enemies surrounding it
Rogue Scout (boss)
HP: 90
ATT: 4-7
DEF: 0
Max armor: n/a
Rival Raider (boss)
HP: 70
ATT: 4-8
DEF: 0
Max armor: n/a
Note: this enemy can buff up its hit% and crit
Forest Haven Enemy Data [EDFH]
Zombie
HP: 320
ATT: 24-29
DEF: 4
Max armor: 21
Elite Zombie
HP: 320
ATT: 28-35
DEF: 4
Max armor: 26
Rogue Knight Melee
HP: 350
ATT: 28-35
DEF: 5
Max armor: 28
Note: this enemy has a chance to debuff your armor
Rogue Knight Swordsman
HP: 350
ATT: 28-36
DEF: 5
Max armor: 25
Note: this enemy has a chance to debuff your armor
Rogue Knight Spiked Club
HP: 370
ATT: 30-35
DEF: 5
Max armor: 26
Rogue Knight Archer
HP: 370
ATT: 21-26
DEF: 5
Max armor: 18
Rogue Mage
HP: 350
ATT: 22-28
DEF: 6
Max armor: 19
Skull Knight 2H-Swordsman
HP: 370
ATT: 28-40
DEF: 8
Max armor: 22
Note: this enemy has a chance to self-buff for more damage
Skull Knight 1H-Swordsman
HP: 370
ATT: 28-37
DEF: 5
Max armor: 24
Note: this enemy has a chance to debuff your armor
Skull Knight Archer
HP: 370
ATT: 21-25
DEF: 6
Max armor: 18
Note: this enemy has a chance to self-buff for a higher hit% and crit%
Skull Knight Club
HP: 370
ATT: 30-34
DEF: 6
Max armor: 26
Skeleton Swordsman
HP: 330
ATT: 32-36
DEF: 4
Max armor: 27
Skeleton Archer
HP: 330
ATT: 21-25
DEF: 3
Max armor: 18
Skeleton Swordsman w/ Shield
HP: 330
ATT: 35-48
DEF: 4
Max armor: 28
Skeleton Mage
HP: 330
ATT: 22-28
DEF: 6
Max armor: 19
Note: this enemy can heal itself and other enemies surrounding it
Green Beast
HP: 2300
ATT: 28-36
DEF: 8
Max armor: 25
Meathead (boss)
HP: 2300
ATT: 31-40
DEF: 7
Max armor: 28
Silknight the Sorceress (boss)
HP: 2300
ATT: 30-37
DEF: 7
Max armor: 27
Brom Dandy (boss)
HP: 2300
ATT: 31-41
DEF: 8
Max armor: 29
Skeller Krunch (boss)
HP: 2300
ATT: 24-33
DEF: 8
Max armor: 28
Babrax the Demon (boss)
HP: 2300
ATT: 33-50
DEF: 8
Max armor: 26
Note: this boss may occassionally pierce through your armor for massive damage
Dark Forest Enemy Data [EDDF]
Rogue Knight Club
HP: 470
ATT: 40-44
DEF: 7
Max armor: 33
Rogue Knight Archer
HP: 470
ATT: 31-36
DEF: 7
Max armor: 27
Note: this enemy has a chance to self-buff for a higher hit% and crit%
Rogue Knight Swordsman
HP: 470
ATT: 40-54
DEF: 7
Max armor: 43
Note: this enemy has a chance to debuff your armor
Rogue Knight Melee
HP: 470
ATT: 38-55
DEF: 7
Max armor: 35
Note: this enemy has a chance to debuff your armor
Rogue Mage
HP: 440
ATT: 32-37
DEF: 7
Max armor: 28
Green Beast
HP: 3000
ATT: 41-50
DEF: 10
Max armor: 36
Skull Knight 2H-Swordsman
HP: 410
ATT: 38-51
DEF: 6
Max armor: 33
Note: this enemy has a chance to self-buff for more damage
Skull Knight 1H-Swordsman
HP: 410
ATT: 38-48
DEF: 6
Max armor: 33
Note: this enemy has a chance to debuff your armor
Skull Knight Club
HP: 450
ATT: 40-45
DEF: 6
Max armor: 33
Skull Archer
HP: 450
ATT: 31-36
DEF: 6
Max armor: 27
Note: this enemy has a chance to self-buff for a higher hit% and crit%
Yeti
HP: 420
ATT: 39-53
DEF: 5
Max armor: 35
Miniyeti
HP: 420
ATT: 37-42
DEF: 6
Max armor: 32
Miniyeti Mage
HP: 400
ATT: 38-45
DEF: 5
Max armor: 34
White Mage
HP: 430
ATT: 32-38
DEF: 6
Max armor: 28
Silknight the Sorceress (boss)
HP: 3000
ATT: 44-50
DEF: 9
Max armor: 39
Lowell the Troll (boss)
HP: 3000
ATT: 42-48
DEF: 10
Max armor: 36
Vinny Taur (boss)
HP: 3000
ATT: 41-49
DEF: 9
Max armor: 37
King of Bling (boss)
HP: 3000
ATT: 51-63
DEF: 9
Max armor: 47
Babrax the Demon (boss)
HP: 3000
ATT: 45-63
DEF: 12
Max armor: 41
Note: this boss may occassionally pierce through your armor for massive damage
King of Hearts (boss)
HP: 3000
ATT: 50-67
DEF: 14
Max armor: 47
Frost King (boss)
HP: 3000
ATT: 46-54
DEF: 10
Max armor: 41
King of Trolls (boss)
HP: 3000
ATT: 45-53
DEF: 9
Max armor: 38
Skeller Krunch (boss)
HP: 3000
ATT: 39-54
DEF: 10
Max armor: 39
Balefort Castle Enemy Data [EDBC]
Rogue Knight Melee
HP: 560
ATT: 48-58
DEF: 11
Max armor: 43
Note: this enemy has a chance to debuff your armor
Rogue Archer
HP: 550
ATT: 41-45
DEF: 11
Max armor: 34
Rogue Mage
HP: 540
ATT: 43-47
DEF: 11
Max armor: 36
Note: this enemy can heal itself and other enemies surrounding it
Rogue Knight Swordsman
HP: 540
ATT: 48-58
DEF: 11
Max armor: 43
Note: this enemy has a chance to debuff your armor
Skull Knight 2H-Swordsman
HP: 540
ATT: 48-52
DEF: 17
Max armor: 40
Note: this enemy has a chance to self-buff for more damage
Skull Archer
HP: 550
ATT: 41-45
DEF: 11
Max armor: 33
Note: this enemy has a chance to self-buff for a higher hit% and crit%
Skull Knight 1H-Swordsman
HP: 550
ATT: 50-58
DEF: 11
Max armor: 44
Note: this enemy has a chance to debuff your armor
Goblin Swordsman w/ Shield
HP: 550
ATT: 52-59
DEF: 11
Max armor: 44
Note: this enemy has a chance to debuff your armor
Goblin Mage
HP: 550
ATT: 41-47
DEF: 11
Max armor: 36
Slime Monster
HP: 480
ATT: 47-53
DEF: 9
Max armor: 40
Note: this enemy does not count as a "enemies remaining" kill
Rock Golem
HP: 640
ATT: 68-75
DEF: 14
Max armor: 57
Brom Dandy (boss)
HP: 3700
ATT: 56-67
DEF: 14
Max armor: 53
Merk the Jerk (boss)
HP: 3700
ATT: 57-65
DEF: 14
Max armor: 49
King of Hearts (boss)
HP: 3700
ATT: 62-79
DEF: 14
Max armor: 55
Vinny Taur (boss)
HP: 3700
ATT: 56-63
DEF: 17
Max armor: 47
Sir Furio (boss)
HP: 3700
ATT: 59-76
DEF: 17
Max armor: 51
Harpo (boss)
HP: 3300
ATT: 34-41
DEF: 14
Max armor: 25
Note: this boss has a chance to self-buff for a higher hit% and crit%
Groucho (boss)
HP: 3300
ATT: 54-62
DEF: 14
Max armor: 46
Goblin Warchief (boss)
HP: 3800
ATT: 60-69
DEF: 14
Max armor: 51
Note: this boss has a chance to debuff your armor
Note: this boss is currently glitched (damage is shown but he doesn't attack)
Goblin Witch Doctor (boss)
HP: 3800
ATT: 54-60
DEF: 14
Max armor: 46
Goblin King (boss)
HP: 18,800
ATT: 56-64
DEF: 14
Max armor: 51
Note: this boss summons 5 groups of 3 suicide bombing goblins.
Boulderfist (boss)
HP: 3200
ATT: 55-63
DEF: 29
Max armor: 46
Zyla Doom (boss)
HP: 3800
ATT: 53-57
DEF: 13
Max armor: 44
Note: this boss can debuff your hit% and crit
Note: this boss can heal itself and other enemies surrounding it
Spirit of Fire (boss)
HP: 3800
ATT: 48-63
DEF: 12
Max armor: 45
Note: this boss can debuff your damage and armor
Bad Mojo (boss)
HP:
ATT:
DEF:
Max armor:
Fathom Crypt Enemy Data [EDFC]
Skeleton Swordsman
HP: 540
ATT: 62-66
DEF: 11
Max armor: 51
Skeleton Swordsman w/ Shield
HP: 540
ATT: 65-80
DEF: 19
Max armor: 57
Skeleton Mage
HP: 540
ATT: 52-57
DEF: 11
Max armor: 44
Note: this enemy can heal itself and other enemies surrounding it
Skeleton Archer
HP: 540
ATT: 51-55
DEF: 11
Max armor: 42
Note: this boss has a chance to self-buff for a higher hit% and crit%
Cap'n Bones (boss)
HP: 4500
ATT: 68-100
DEF: up to 150
Max armor: 65
Note: this boss has a chance to severely lower your damage (ex. damage 183-228 down to 33-78, or 150 damage reduction).
Note: this boss has a chance to pierce through your armor for massive damage.
Dead Eyes (boss)
HP: 4500
ATT: 69-77
DEF: 17
Max armor: 58
Note: this boss has a chance to self-buff for a higher hit% and crit%
Sparky (boss)
HP: 4500
ATT: 71-90
DEF: 19
Max armor: 64
Babrax the Demon w/o Pitchfork (boss)
HP: 4500
ATT: 68-76
DEF: 21
Max armor: 57
Babrax the Demon w/ Pitchfork (boss)
HP: 4500
ATT: 71-79
DEF: 18
Max armor: 61
Skeller Krunch (boss)
HP: 4500
ATT: 70-80
DEF: 18
Max armor: 61
Xaxis (boss)
HP: 4500
ATT: 67-75
DEF: 17
Max armor: 59
King of Pain (boss)
HP: 4500
ATT: 74-89
DEF: 18
Max armor: 66
Meathead (boss)
HP: 4500
ATT: 70-80
DEF: 20
Max armor: 59
Vyxnaar (boss)
HP:
ATT:
DEF:
Max armor:
The Sandstone Cave Enemy Data [EDSAC]
coming soon!
Lost Expedition Enemy Data [EDLE]
White Knight 2H-Swordsman
HP: 730
ATT: 69-72
DEF: 17
Max armor: 56
Note: this enemy has a chance to self-buff for more damage and defense
White Archer
HP: 730
ATT: 61-65
DEF: 17
Max armor: 50
Note: this enemy can occasionally damage you with a strong knock-back attack
White Mage
HP: 730
ATT: 62-68
DEF: 16
Max armor: 52
White Knight 1H-Swordsman
HP: 730
ATT: 68-77
DEF: 17
Max armor: 58
Note: this enemy has a chance to debuff your armor
White Knight Melee
HP: 730
ATT: 69-78
DEF: 18
Max armor: 58
Note: this enemy has a chance to debuff your armor
Miniyeti Mage
HP: 620
ATT: 71-77
DEF: 61
Max armor: 59
Yeti
HP: 1100
ATT: 69-84
DEF: 14
Max armor: 60
Blue Beast
HP: 5200
ATT: 89-96
DEF: 23
Max armor: 74
Miniyeti
HP: 620
ATT: 71-76
DEF: 61
Max armor: 58
Lil' Bill (boss)
HP: 5200
ATT: 90-96
DEF: 22
Max armor: 75
Ernesto the Yeti (boss)
HP: 5200
ATT: 99-110
DEF: 20
Max armor: 84
Frosty Fred (boss)
HP: 5200
ATT: 89-107
DEF: 21
Max armor: 77
The Frost King (boss)
HP: 5200
ATT: 77-97
DEF: 22
Max armor: 70
Fridge (boss)
HP:
ATT:
DEF:
Max armor:
Frozen Nightmares Enemy Data [EDFN]
coming soon!
The Ancient Swamps Enemy Data [EDAS]
McCroc Spear w/ Shield
HP: 820
ATT: 79-87
DEF: 20
Max armor: 67
Note: this enemy has a chance to debuff your armor
McCroc Melee
HP: 820
ATT: 98-106
DEF: 79
Max armor: 82
Note: this enemy can reduce your damage and your armor
Brown Croc Mage
HP: 840
ATT: 97-115
DEF: 73
Max armor: 83
Scalefield Croc Mage
HP: 840
ATT: 97-101
DEF: 77
Max armor: 79
Note: this enemy can heal itself and other enemies surrounding it
Scalefield Croc Mage w/ Hooch
HP: 840
ATT: 97-100
DEF: 78
Max armor: 79
Note: this enemy can heal itself and other enemies surrounding it
Scalefield Croc Spear w/ Shield
HP: 840
ATT: 99-107
DEF: 83
Max armor: 82
Note: this enemy can reduce your damage and your armor
McCroc Melee w/ Hooch
HP: 840
ATT: 102-110
DEF: 88
Max armor: 86
Note: this enemy can reduce your damage and your armor
Beaux Beaux (boss)
HP: 5900
ATT: 100-109
DEF: 24
Max armor: 84
Note: this boss has the ability to thorn root you, or stick you to the ground
Le Chomp (boss)
HP: 5900
ATT: 98-105
DEF: 21
Max armor: 81
Note: this boss converts all damage from attacks to health in a 1:1 ratio!
Fabio the Fireblaster (boss)
HP: 5700
ATT: 97-115
DEF: 22
Max armor: 84
Zeke (boss)
HP: 5700
ATT: 96-99
DEF: 23
Max armor: 78
Note: this boss can heal itself and other enemies surrounding it
Note: this boss can reduce your hit% and crit%
Monsieur Lebow (boss)
HP: 5900
ATT: 100-107
DEF: 22
Max armor: 81
Note: this boss can occasionally damage you with a strong knock-back attack
Goat T. Ere (boss)
HP: 5900
ATT: 97-105
DEF: 22
Max armor: 81
Frogmar the Witch (boss)
HP: 5500
ATT: 98-103
DEF: 22
Max armor: 80
Note: this enemy can heal itself and other enemies surrounding it
Scalefield Hoochmiester (boss)
HP: 5900
ATT: 99-105
DEF: 22
Max armor: 81
Note: this boss converts all damage from attacks to health in a 1:1 ratio!
Pappy Scalefield (boss)
HP: 5900
ATT: 97-104
DEF: 24
Max armor: 79
Note: this boss can stack damage and armor reducing debuffs constantly to do up to triple non-critical damage
Note: this boss converts all damage from attacks to health in a 1:1 ratio!
Swamp Hag (boss)
HP: 5900
ATT: 97-100
DEF: 23
Max armor: 78
McCroc Brewmaster (boss)
HP: 3000
ATT: 110-128
DEF: 23
Max armor: 93
Ma McCroc (boss)
HP: 5900
ATT: 98-104
DEF: 23
Max armor: 81
Note: this boss spawns highly damaging bombs in each corner of the room. Lure the boss out to the bridge and attack her safely on there; going out any further will cause you to lose aggro
Note: this boss converts all damage from attacks to health in a 1:1 ratio!
The Return of Skeller Krunch! Enemy Data [EDSK]
coming soon!
Alien Oasis: Part I Enemy Data [EDAO1]
Blue Marauder Archer
HP: 900
ATT: 81-85
DEF: 24
Max armor: 67
Note: this enemy has a chance to self-buff for a higher hit% and crit%
Red Marauder Swordsman w/ Shield
HP: 800
ATT: 95-105
DEF: 52
Max armor: 78
Note: this enemy has a chance to self-buff for more damage
Black Marauder Spear w/ Shield
HP: 950
ATT: 112-124
DEF: 53
Max armor: 92
Note: this enemy has a chance to debuff your armor
Green Marauder Mage
HP: 800
ATT: 81-86
DEF: 58
Max armor: 66
Note: this enemy can heal itself and other enemies surrounding it
Pitati (boss)
HP: 11200
ATT: 106-113
DEF: 28
Max armor: 88
Note: this boss has a chance to self-buff for a higher hit% and crit%
Note: this boss can reduce your damage and your armor
Bastet (boss)
HP: 11200
ATT: 106-111
DEF: 30
Max armor: 87
Note: this enemy can heal itself and other enemies surrounding it
Ptah Ptooey (boss)
HP: 11200
ATT: 119-126
DEF: 30
Max armor: 98
Note: this enemy has a chance to self-buff for more damage
Seth (boss)
HP: 11200
ATT: 106-114
DEF: 28
Max armor: 87
Note: this boss converts all damage from attacks to health in a 1:1 ratio!
Ohak Fel (boss)
HP: 11200
ATT: 105-110
DEF: 26
Max armor: 84
Note: this enemy can heal itself and other enemies surrounding it
Sobek (boss)
HP: 11200
ATT: 106-122
DEF: 28
Max armor: 88
Note: this boss converts all damage from attacks to health in a 1:1 ratio!
Anubis (boss)
HP: 11200
ATT: 112-132
DEF: 28
Max armor: 99
Alien Oasis: Part II Enemy Data [EDAO2]
Blue Marauder Archer
HP: 1000
ATT: 92-96
DEF: 25
Max armor: 74
Note: this enemy has a chance to self-buff for a higher hit% and crit%
Red Marauder Swordsman w/ Shield
HP: 850
ATT: 106-112
DEF: 68
Max armor: 86
Note: this enemy has a chance to self-buff for more damage
Black Marauder Spear w/ Shield
HP: 1020
ATT: 128-138
DEF: 61
Max armor: 108
Note: this enemy has a chance to debuff your armor
Green Marauder Mage
HP: 850
ATT: 91-96
DEF: 60
Max armor: 75
Note: this enemy can heal itself and other enemies surrounding it
Mummy Melee
HP: 850
ATT: 112-119
DEF: 21
Max armor: 92
Note: this enemy can reduce your damage and your armor
Mummy Archer
HP: 1000
ATT: 91-95
DEF: 25
Max armor: 74
Note: this enemy has a chance to self-buff for a higher hit% and crit%
Lesser D'jinn
HP: 14200
ATT: 120-128
DEF: 34
Max armor: 98
Blue Alien Shooter
HP: 1040
ATT: 115-124
DEF: 61
Max armor: 96
Note: this enemy has a chance to self-buff for a higher hit% and crit%
Blue Alien Mage
HP: 1040
ATT: 122-131
Def: 61
Max armor: 103
Note: this enemy can heal itself and other enemies surrounding it
Blue Alien Swordsman
HP: 1040
ATT: 134-152
DEF: 62
Max armor: 112
Nizara (boss)
HP: 14200
ATT: 106-122
DEF: 38
Max armor: 84
Zankura (boss)
HP: 14200
ATT: 115-134
DEF: 31
Max armor: 99
Sobek (boss)
HP: 14200
ATT: 119-135
DEF: 30
Max armor: 100
Note: this boss converts all damage from attacks to health in a 1:1 ratio!
Z'MOXX (boss)
HP: 14200
ATT: 118-135
DEF: 31 (131 when shield is up)
Max armor: 101
Note: this boss frequently casts a defensive shield that increases his armor by ~100 points
Anubis (boss)
HP: 14200
ATT: 120-143
DEF: 31
Max armor: 104
R'LOXX (boss)
HP: 14200
ATT: 115-128
DEF: 38 (129 when shield is up)
Max armor: 94
Note: this boss frequently casts a defensive shield that increases his armor by ~100 points
B'TOXX (boss)
HP: 14200
ATT: 118-122
DEF: 30
Max armor: 96
Note: this boss can decrease your hit% and crit%
Note: this enemy can heal itself and other enemies surrounding it
Alien Oasis: Part III Enemy Data [EDAO3]
coming soon!
Shadow Caves Enemy Data [EDSC]
coming soon!
The Balefort Sewers Enemy Data [EDBS]
coming soon!
Methodology of Data Collection [PHMETH]
I will briefly go over how these numbers were collected. The approaches used to collect data in this guide was very systematic and controlled. However, it is important to note that the numbers seen are by no matter accurate; they are all estimations, though I've tried to make these estimations as close to the actual numbers as possible.
Data was collected in 3 parts (bold red numbers in picture). The first part is the amount of damage the enemy does to me. The second part is the amount of damage the enemy does to me, but with higher armor. The third part is the amount of damage I do to the enemy.
For the first data collection, I let the enemy hit me 20 times while I have nothing equipped (7 armor). The attack range and attack average is then calculated. Then, a "zero armor range and average" is calculated by adding the armor to the previous calculated values. These zero armor values is what is considered the "true" enemy attack if we have 0 armor equipped (keep in mind that this value doesn't take into account minimum enemy damage).
For the second data collection, the enemy hits me 20 times more but I have more armor equipped (30). This is 23 more armor than before. So if the enemy hits me for an average of 20 damage, as seen in the first set of data, then I should be hit for 0 damage right? Unfortunately this is not the case. Even with 200 armor, enemies cannot hit you for 0 damage, so the devs have implemented a "minimum enemy damage" for all enemies regardless of how much armor you have. The enemy damage average is calculated again, and then subtracted from the zero armor average to give us the "maximum effective armor," or the most amount of armor you can wear before the minimum enemy damage comes into play. This can be a useful tool in estimating survivability, as it tells you how much armor you should wear so that the enemies hit you for as low as they can.
The third data set calculates the amount of defense and health of the enemy/boss. 3 enemies are killed and the amount of damage is recorded. We expect to have a damage range of 48-54 when in actuality we do only 44-50. There is a damage reduction of 4, and we will assign that value as "enemy armor" or "enemy DEF." The roughest estimation in my guide is enemy/boss health. This is because of the tendency to overkill an enemy, i.e. when an enemy has essentially 5 health remaining, I may kill it for 57 damage (52 damage over its health). Therefore, health will always be the most inaccurate figure, but it's interesting to note the health trend across all campaigns, especially the bosses
Limitations to figures:
1. Limited sample collection per enemy/boss (n=20 in most cases).
2. Calculations are all estimates (albeit, decently good estimates).
3. Human error (a wrong damage here and there, miscalculations).
Raw Data [PHRD]
Here are links to the raw data used to calculate enemy statistics. Please let me know immediately if you see this work published in any other website.
The Legend Begins: http://www.mediafire.com/?mba7kro6swdbup8
Forest Haven: http://www.mediafire.com/?596bwd3e1x6uksv
Dark Forest: http://www.mediafire.com/?mh4oc5e3q8dp1i7
Balefort Castle: http://www.mediafire.com/?dnygvvz4yyh5via
Fathom Crypt: n/a, can't find this file on my computer
Lost Expedition: http://www.mediafire.com/?65ino4vlf89yg9l
The Ancient Swamps: http://www.mediafire.com/?an3c32anuczhttt
Alien Oasis Part I: http://www.mediafire.com/?ycc0lqcllkr4c1e
Alien Oasis Part II: http://www.mediafire.com/?q6acmzg3nt6ih7e
Thx and Revision History
Credits to Survivorfan and pendue for several name fixes and missing NPCs.
Much thanks to Duke for providing information in the Quest Location section.
Thank you for using this guide. Please offer any criticism on this thread or through private messages. I will answer any question to the best of my ability. If you have any thoughts on making the guide easier to read, let me know as well
2/2/11: Guide posted
2/4/11: The Ancient Swamps added
Towne NPC locations added
Alien Oasis Part I added
2/6/11: Alien Oasis Part II added
Guide rearranged
2/7/11: Balefort Sewers added (incomplete)
2/9/11: Added more things to Balefort Sewers
2/24/11: Added Hidden Grate info in Dark Forest and Balefort Castle
2/25/11: Added 2 Fathom crypt maps and 1 LE map
Added Fathom Crypt
2/26/11: Added Quest Location Guide and The Legend Begins section
2/27/11: Finished The Legend Begins
3/8/11: New Alien Oasis Towne NPC and quest locations added
3/12/11: Removed Quest Location Guide, added Frozen Nightmares campaign
To-do list:
-Need Bad Mojo + Vyxnaar + Fridge data
-Need all Skeller Returns + Balefort Sewers + Sandstone Cave enemy data
-CAMPAIGNS: Shadow Cave + Alien Oasis 3
Last edited by Physiologic; 05-28-2011 at 11:52 PM.
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